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12.10.17 Nintendo (blue, Rampart, Kyrre, Kyrre) def Kipish (red, Dungeon, Shakti, Gunnar) 6lm10a 145 SoD Spent restarts, played with what I got. The draw wasn't very good. Not a single external dwelling at the respawn, heroes arrived without Elves. Thank goodness the Centaurs drew decently ~ total 60 of them. With them and 7 Elves I ran the first week. Captured the castles of the green and pink computers (Fortress and Conflux) by 115, though losing 30 Centaurs and 1 Elf in the process. The remaining days I collected gold and needed resources. In the end, I built Unicorns in the citadel and Wyverns in the citadel. Started building the Mage Guild in Conflux. On the second week, after buying up all the mana, I gathered the scouted Griffin Conservatories and Dragon Fly Hives. Kyrre quickly got Earth, but Slow was nowhere to be found. In the end, I built 4 guilds in all castles and towns, visited all shrines, picked up all scrolls, but I never found Slow (( Without it, battles were harder; as a result, I quickly used up the timer, but played well. On the third week, I had 11 Angels, 20 Wyverns, 9 Unicorns. With this army and a Well of Magic, I went to the only Dragon Utopia I had scouted. Turned out to be a maximum one. Lost all the Unicorns and half the Wyverns, but the Utopia gave KZ +3 all. With Town Portal it went faster. Collected a couple more Angels, a few Wyverns, upgraded them, built the Mage Guild (got Fly too) and went closer to the opponent. Skirmishes had already happened, so I outlined a plan on how to reach the opponent quickly. On 144 I captured the opponent's castle and holed up in it. The opponent had one castle left, taken from a computer. In army and stats I was ahead, in magic far ahead, so on 145 the GG arrives. Thanks for the game!