I spent all my restarts and played with what I was given. The draw wasn't great. On the respawn, there wasn't a single external dwelling, and my heroes arrived without Elves. Thankfully, I got a decent amount of Centaurs — ~ a total of 60 of them. With those and 7 Elves, I roamed for the first week. I captured the castles of the green and pink computers (Fortress and Conflux) by turn 115, though I lost 30 Centaurs and 1 Elf in the process. The remaining days I spent gathering gold and the needed resources. In the end, I built Unicorns in the citadel and Wyverns in the citadel. I started building the Mage Guild in Conflux. On the second week, after buying up the mana pool, I collected explored Griffin Conservatories and Dragon Fly Hives.
Kyrre quickly learned Earth magic, but Slow was nowhere to be found. In the end, I built the 4th guild in all castles and towns, visited all shrines, picked up all scrolls, but still couldn't find Slow (( Without it, the battles were more difficult; as a result, I quickly used up the timer, but I played well. On the third week, I had 11 Angels, 20 Wyverns, and 9 Unicorns. With this army and a resurrect, I went to the only Dragon Utopia I had explored. It turned out to be a max-level one. I lost all the Unicorns and half of the Wyverns, but the Utopia gave me a KZ, +3all. With Town Portal, things went faster. I gathered another couple of Angels, a few Wyverns, upgraded them, built the Mage Guild (which gave me Fly as well), and moved closer to the opponent. Skirmishes had already occurred, so I outlined a plan to reach the opponent quickly. On turn 144, I captured the opponent's castle and holed up in it. The opponent had only one castle left, taken from the computer. I was ahead in army and stats, and far ahead in magic, so on turn 145, the GG arrives.
Thanks for the game!