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Playing as archers always risks losing on gold. This time was no different—finding no market, no easy gold mines, nor a nearby town, I had to twist and turn every way possible to manage building angels by Week 1, Day 1, Turn 7 (accounting for the construction and upgrade of archers). By midweek, things seemed a little easier when, failing to find any decent and nearby Dragon Fly Hives, I stumbled upon a single external dwelling of angels along the road. Attacking them on Day 1, Turn 7, I had only one thought—please, no morale. The angels got morale on the second turn and wiped out my only main stack of archers. With the remnants of my army, I cleared the external dwelling, only to discover I had no gold at all to buy the angel. So I had to leave it there that week. On Day 2, Turn 1, I rammed into a single Griffin Conservatory with 3 angels and managed to get a bit of momentum from there. Valeska was leveling... like Valeska. No Earth magic, no slow spell.. Had to take the main fight as is—with 7 angels, luckily there weren't too many Bone Dragons and they were pretty dumb.)
A nearby major town in the center and double mana in the secondary Dungeon gave me the opportunity to quickly take the docks in the center, upgrade the archers, and catch the opponent's Kyrre on the run before the main fight. The final battle happened on Day 3, Turn 2, when Valeska with over-statted stats attacked a fairly decent army on a secondary hero. 28 Unicorns couldn't kill even a single archer out of 12.
Thanks for the game)