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Regarding the AI's actions at different difficulty levels, I also tend to think that this difference is not only about the amount of resources. I looked at save files from completing the map at 130% and 160%. The brown AI attacks with 1000 wood, having a different number of units. The lower the difficulty, the later it decides to do this, and therefore has a larger army. If it only depended on resources, the AI would attack with the same army at different difficulties. However, it is also worth considering that the AI behaves chaotically. In the 130% completion, the brown AI appeared only in the middle of the sixth month, when it was already losing without any problems. Therefore, it is difficult to develop a universal tactic for this map.