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At least read this, which sheds more light on the matter https://www. celestialheavens. com/viewpage. php?id=24
I hope this, esteemed Dandy, will reveal something new even to you, a "playthrough specialist" of Metataxer :) The difference in game difficulty lies not only in resources, but also in AI behavior. That's why on 130 he arrives on this map at 52X, on 160 at 44X, and on 200 at 42X.
the difference between hard and imposibrru (130% and 200%) only lies in the hiring of heroes, which is not critical, because the strongest starting heroes of the computers are already hired and sitting in castles. The absence of one or two extra weaklings among the computers has practically no effect on the computers' expansion, as there are simply too few objects on the respawn.
and "AI is extremely cautious about moving heroes into danger." - they are less inclined to go into dangerous places. This does not speed up their attack on us. The only reason for their faster arrival by the process of elimination is the greater resource income and nothing else.
As for the point about Metataxer, I didn't understand it—why in quotation marks?:)