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Regarding sacrifices and luring, everything is clear; the problem is that when computer-controlled opponents appear simultaneously, one of the green ones will always run to the corner castles, capture them, and destroy our resource gain. And since we are occupied with the brown one, we can't do anything about it. By the way, I agree with Dandy that, in a way, the difference between 130% and 200% is insignificant. Such a sequence of events, as in my case, can occur at any difficulty level. Therefore, what is frustrating is the fact that completing the map can depend on randomness.