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Barely scraped together enough resources and gold for mounts without a citadel, with a starting party of 6 heroes. Although the game initially seemed okay with 2 native creatures available, the wood and ore tiles were blocked, and there were no resource piles near the mines... By turn 121, I found the first wood pile to upgrade grand creatures. Before that, I used creatures from the dungeon to gather wood for the mounts (skeletons, zombies, and clothiers from a level 5 Fortress). Ivor arrived on turn 121 with 19 grand creatures (including a stack of 60 grand elders). Kirr has Earth Magic and is level 6. There's a place to build a grand monster.
Thanks for the game.