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Walkthroughs for custom maps.

#1023
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Well, if we're talking about generating units for a month, then it's better to go with Behemoths, so you can gather a good stack, it's like +5.
But I just don't understand what you're going to do with Inferno. Control over the mines is only possible if the AI is afraid to leave the castle, and I'm not sure that a weak AI with an unnecessary army and a bored Pit Lord will scare the AI. But it's worth a try, of course.
In general, Necropolis castles are only useful for Transformers. We have a growth of 180 Tier 1 units. And if you don't waste them, then this is a stack of 3-6k skeletons in 20 weeks of growth. And in terms of damage, without the "Bless" spell, the same Serpent Riders deal less damage (growth in 20 weeks - 1700 Serpent Riders). Skeletons can be very useful.
But again, this is useful from the point of view of speedrunning. From the point of view of general playthrough, this is not mandatory, although it can help if there are serious problems with the anti-mage garrison of 10k Vampires.

P.S. Yesterday I tested it, in the first 3 weeks, without the 6k experience from the Captain's Hat, the losses increased by only 96 Dragonfly, and I even lost 2 extra Gnolls. Well, and you can go to Capitol on day 146. Then, in theory, there will be enough money to go from the starting location to 231, after first taking the Boots and artifacts from the Cyclops and the Chaos Hydra. Then, with this pace, and with Inferno, it will be easier to deal with the AI, the main thing is that the green player doesn't ruin everything.

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