Before the start of the tournament, I ran about 20-30 single-player generations of 2 weeks each to understand how it would feel for the players. The result was roughly this development guideline - in week 1, we buy no more than 4-5 heroes (even if we have the gold), build the 6th dwelling in the Citadel and markets in the towns, don't go too hard at the computers, nor into difficult fights. By Day 121, there are still 20+ minutes left, we bring the hero count up to 8 and collect everything scouted in week 1. That is, if a certain fight is conducted in week 1 with great difficulty, but in week 2 with minimal time and troop costs, it's better to do it in week 2, because the tempo gained from early breakthrough will later be lost to the timer.
Obviously, this depends on the layout; I described the plan for a typical layout slightly above average.
Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser
Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир