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[ТУРНИР-HotA] Diamond: Survival

#186
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Wicc

Before the start of the tournament, I ran about 20-30 single-player generations of 2 weeks each to understand how it would feel for the players. The result was roughly this development guideline - in week 1, we buy no more than 4-5 heroes (even if we have the gold), build the 6th dwelling in the Citadel and markets in the towns, don't go too hard at the computers, nor into difficult fights. By Day 121, there are still 20+ minutes left, we bring the hero count up to 8 and collect everything scouted in week 1. That is, if a certain fight is conducted in week 1 with great difficulty, but in week 2 with minimal time and troop costs, it's better to do it in week 2, because the tempo gained from early breakthrough will later be lost to the timer.

Obviously, this depends on the layout; I described the plan for a typical layout slightly above average.
Vic, you made an excellent theoretical analysis... for PLAYING AGAINST THE COMPUTER. You force Diamond in all your tournaments and cannot understand such obvious things as the fact that in Diamond you must take everything you see as quickly as possible, regardless of the timer and regardless of the difficulty, come, see, figure out how to take that tasty thing as early as possible. By not taking it quickly, you simply risk the opponent taking it away from you. The fact that you ran 20 generations is great, but the problem is that you were playing against a dumb computer, not a thinking person
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир