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As someone who has played a lot of blitz chess, I can say that the shorter the timer, the simpler the position you need to aim for. This applies to Heroes as well: for playing on a short timer, you need a suitable template. That is, you shouldn't force people to play one of the most technically complex templates. For example, when playing anarchy on 200% on poor maps, I don't have any problems with managing to do everything necessary. But on that template, where high-quality actions are required from the very beginning, it's pointless to ask players to "run around with 4 heroes for the first week." I understand that for some people, anything is possible, but for the general public, you need to start with simple things. With the m200 game, where the templates are elementary, people were quite successful, even on a shorter timer.