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Walkthroughs for custom maps.

#1004
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Hmm... well, at this stage, the following points are important:
1) I'm not sure how critical it is in terms of resources, but my Capitol was at 212, yours is probably later, and each day of delay with the Capitol means a loss of 2k. 2) It turned out that I messed up the AI:
a) Chuasak came to me with a very small army (but this isn't critical).
b) I managed to confuse Cipescu, and she made a move towards a building or upgrade (i.e., she wasted a couple of extra days at least). Whether it was through manipulating the displayed army or just random chance, I don't know; it almost happened by accident. To be honest, I only tested for about 5 minutes, just trying different combinations of overnight stays.
3) In the first attempt, I reduced the AI's mana with units:
For Chuasak, I reduced it to ~10, where each unit with 1 attack could withstand 2 hits. But with Cipescu, I only managed to trick her 3 times before the first battle, so she entered with a lot of mana, and I had to endure it with my gnolls. But in the second attack, I managed to reduce her mana to 10 with units. And I played very carefully so that during the battle with Tazor, at least 1 resistance would occur in the first round.
4) During the defense, I wouldn't buy bulls and wyverns, and those that were already bought were sent far away from the Castle with units. This is because the enemy liked to eliminate them with magic, and without them, the enemy somehow constantly cast combat magic on the buffed gnolls, which I was quite happy with. Perhaps because the stack of gnolls was my strongest stack.
5) And during the first attack, you definitely need to let the enemy escape, and it's important to make sure that they have enough movement points to run out of the Castle after the buyout. In the second attack, I had to kill both Cipescu and Chuasak, because in any case, they would come in the 3rd wave with full mana, but this way we deprive them of artifacts.
6) Regarding buffing Wistan, I stopped doing that around week 6 (I got lazy), although it would be good to do it. In general, sometimes random chance suddenly disappears - in this case, you can try to play the day a little differently, or load a save from a different AI, or turn off HD+. (SOD_SP seems to enable the old random number generator, but it feels like turning off HD+ helps more).