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[ТУРНИР-HotA] Diamond: Survival

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#98
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I watched a number of streams, and got the impression that players are trying to play like on a regular Diamond-160% with a long control. That is, buying as many heroes as possible on week 1, breaking through and collecting as many goodies as possible, etc.

Before the tournament started, I ran about 20-30 single-player generations of 2 weeks each in order to understand how it would feel for the players. The resulting rough development guideline was something like this: on week 1, we buy no more than 4-5 heroes (even if we have the gold), build the 6th dwelling in the Citadel and marketplaces in the towns, don't go near the computers too much, and also avoid difficult fights. By 121, there are still 20+ minutes left, we increase the number of heroes to 8 and collect everything scouted on week 1. That is, if a certain fight is very difficult to do on week 1, but on week 2 it can be done with minimal time and troop expenditure, it's better to do it on week 2, because the tempo gained from an early breakthrough will later be lost on the timer.

Of course, this depends on the layout; I described the plan for a typical layout slightly above average.

I also noticed that sometimes players set OH until 117, arguing that on 200% we are unlikely to meet on week 1. IMO, this should not be done, because the most time-consuming turns are 117-121, during which, in addition to actual in-game actions, a plan for week 2 is also developed. It's better to formulate this plan during the opponent's turn.