Auto-translated
Regeneration on thick, high-level units works wonders – resurrection is left looking rather unimpressive:smile54: This is on hero difficulty.
P.S. Also, note how I positioned the units – next to the ranged units were armored units, which protected them from enemy archers. In this scenario, the enemy prefers to attack the griffins, which I gladly let them do – they were useless in this battle anyway, unlike the archers, which largely decided the battle. In general, a classic raid – tank (ent), damage dealers (archers), healer (hero with his regeneration), and griffins as ballast – and you're still complaining that you don't have enough?! :D
In my case, the liches overwhelmed the archers and armored units with angels with their stinking cloud.
And I couldn't load the save.