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Not just ore and wood, but preferably 10 of each, so that picking up a piece of wood in the lower right corner of the city is enough to build Grand Buildings on day 113 (although I'm not sure about the plan).
I was amused by the sloppy "fix" for the operator in 24.2. Nautilus placed a mill that was supposed to force him to open the resource piles, the mill forces him, he opens... two out of three and stops at that mill :D
(and all that's left is to remove the time limit on the third pile).
In general, I had the idea to bring this map to a playable state, but there are several reasons that stop me:
1. If I start fixing everything that, in my opinion, seems like a flaw, I might deviate from the author's intention, etc. For example, I'm really not sure about the correctness of the color of the gate in front of the Fortress (140, 113), and also the situation with this one-way passage and much, much more.
2. AI behavior. Only Nautilus knows how the AI is supposed to behave according to the plan, but there definitely shouldn't be situations like this .
This guy is a quest character, he has the ability to walk on water, why doesn't he go to the portal (and how to fix it) I have no idea.
3. And the amount of time needed for testing, and the simple lack of skill in testing logistics and the feasibility of battles :D