Are you serious right now?
First, the draft, excluding the castle selection, is exactly the same as the OZV tournament.
Second, I couldn't understand throughout the entire tournament why it was necessary to create Wild players if a player's victory over a Wild player doesn't actually give them anything.
Third, 6 tiers is not just an overkill, it's some kind of horror. Is it not clear that players will drop out?
Fourth, the deadlines. Summer is vacation time, so there are no deadlines. And then we wonder why so many people drop out. And considering that it's an unofficial tournament, there are no penalties for this either.
Fifth, the substitutions are just something else. In reality, a team that has lost a player doesn't really lose anything. In the same OZV, Maretti's team played against everyone in a minority after Urukhai dropped out, reached the final, and even made it to a decision match. Here, if someone drops out, another player will play for them.
Actually, the substitution mechanism is something that is sorely lacking in team games. I thought for a long time about how to make it as optimal as possible and settled on this option.
Because without substitutions, the result is often determined by who has all the players available and who doesn't. Team captains cannot control this process in any way, and the skill of the players does not affect this process.
For the same reason, 6 tiers – we spread the risks by both increasing the number of players on the team and reducing the skill difference between adjacent tiers (for substitution).
Summer is vacation time, which is why there are no deadlines. Vacation doesn't last 3 months, at most a month, and the tournament lasts 4 months, so if you want, you can always find time to play.
I created Wild players for fun, so as not to leave a lot of people out of the tournament, and also to give newcomers the opportunity to play with experienced players on a newcomer's terms. I often hear complaints that experienced players only play with each other.