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P.S. Also, pay attention to how I positioned the units – next to the ranged units were armored units, which protected them from enemy archers. In this scenario, the enemy prefers to attack the griffins, which I happily let them do – they were useless in this battle anyway, unlike the archers, who largely decided the outcome. In general, a classic raid – tank (ent), damage dealers (archers), healer (hero with his regeneration), and griffins as ballast – and you're still complaining that you don't have enough?! :D