This coefficient can be inserted into my bonus formula.
Bonus=((M(r)-M(t))/n)*sqrt(S), where M(r) is the player's rank in the rating, M(t) is the place in the tournament, and n is the number of players. To make this bonus more significant, an increasing coefficient can be introduced. This coefficient can essentially be arbitrary, as it will affect everyone equally. Of course, the increasing coefficient could be linked to what VDV_forever proposed for Grails:
Regular tournament = 1.
VK stage = 1.4
VoV = 1.6
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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