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Two native heroes arrived, a big respawn, and there's a Griffin Conservatory 2, but the exit from the respawn is at 6k. I decided I didn't want to restart such a situation after all, collected for a couple more days and broke through the 6k into the underground, where there was an immediate block of 50+ pirates guarding a Dragon Utopia. At the same time, I also found an exit at 3k from the respawn into the elevator, but couldn't find a fast passage to the crossroads or the AI. On day 121 I took the Griffin Conservatory and, due to a misclick in the 1st round (missed blocking the Grands with my unicorns), lost 10 Grands out of nowhere and about 15 Centaurs extra because of it. On day 122 there were 2 heavy fights in the artifact shops without the spell book, first at 3k, then at max — I really missed those stupidly wasted 10 Grands and a bit of extra fat. After that, I ran through the underground, captured a Conflux village, finally bought Kyrre, getting Earth and Air in the last two slots, picked up a Pandora's Box for all of 4th level and started taking Dragon Utopias. From the 2k, 3k and max Dragon Utopias I only got a Helm+10 and a KV among useful items, nothing for combat stats at all, though I did visit 2 Bibles with Kyrre. The Lizard started showing quite impressive stats and more army, but by that point Kyrre already had 4500 movement with 2 Dimension Doors + 5 Sappers with 2 Dimension Doors, and the elixir suggested the disadvantage in power wouldn't last long :smile04: But on the timer, while capturing one of the opponent's villages, I didn't manage to Town Portal away from there with my main, and Kostya, confident in his power advantage and having the Cape, decided to attack with an almost zero-stat scout hero (his main couldn't reach me); elixir + Golden Bow + perfect leveling on Kyrre explained the fallacy of such a decision :smile04: Thanks for the game.