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Walkthroughs for custom maps.

#969
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Marlo_Stanfield

Dandy, on what day did you take the Castle? Did you choose the starting attack bonus or logistics?
The starting bonus for 200% is definitely attack. I'm afraid that with logistics, you simply can't defend the first Castle with just one unit:)
But I still rate attack higher than logistics + pepper. If logistics were banned on the map, then yes, but essentially, giving up attack just for pepper is debatable (unless you somehow manage to scrape by with the computer on a tight budget). And considering that we're fighting purely with physical attacks, our strength is determined only by the amount of units and combat stats.
Regarding the computer player, the starting amount of resources on 160% and 200% doesn't change for it, but there is an additional bonus from mines. Considering the nearest enemies:
the red and blue mines don't have wood or stone, which won't lead to them appearing faster on 200%.
but the green one is a major player; it has one wood and one stone mine each (I'm so jealous). This is a bonus of +39% on 160% and 53% on 200%. In total, the difference is one wood and one stone per week, which is very insignificant.
Yes, the increase in gold will be greater, but the computer's problems with building are more likely due to a lack of wood and stone (but I'm not sure).

In conclusion: in my opinion, on this map, everything comes down to our development. This is precisely the part of this map that interests me. If I kill the Swamp creature (and I think it's worth killing him first), then I probably won't continue playing the map.

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