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I played version 1.2 on "Hero" difficulty and completed it in 30 days. It's definitely possible to finish faster. The map design is poor; most of it remains unexplored, and there's nothing to do there. The suggested hero is so bad that you'd want to discard him immediately, but it turns out he's mandatory. Sorgall is already a lackluster Necromancer, and the author's design choices make him even worse. The issue isn't so much the inaccessibility of the Skill Academy (where are you supposed to gain experience?), but rather that you have to adapt to pre-defined skills. The hero you end up with isn't the one you envisioned; it's the one the author intended. In this aspect, there's a significant discrepancy. Having a mentor in the corner of the map is the same as not having one at all. The only decent place for a mentor is near the Necromancer's home castle. Battles with neutral creatures are ridiculously easy; I didn't even need to manually control them. The AI heroes only put up a fight in the beginning; after that, I just used auto-combat. This shouldn't be the case on Hero difficulty. The map is "unfinished."