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#960
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Of course, I temporarily closed the graves in this way. Specifically for those asking about it right now. And that's why I didn't delete them, because it's a temporary solution until a permanent one is found. A permanent solution has been developed. Those who want a more challenging experience will find it closed off. For everyone else, it remains as it is.

There's no need to think that I'll rush to rework something just to please someone. Of course not. I take note of feedback and consider it. I might add something, or I might reduce something.

The main problem with all the methods described above is the widespread "hit-and-run" tactic. I never play that way myself. It's practically impossible to fight against this. Therefore, the only thing left to do is to ignore this fact. The map wasn't designed for this, and it won't be reworked to accommodate it.

I've made some minor updates based on suggestions from those who played it.
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