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Walkthroughs for custom maps.

#951
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Alexandr Z
You can try it. No one forbids it.
But if purple comes, it will come to the cross with the Grail.
Oh my god, why all these fakes? I thought the ship summon wouldn't be available for quite a while, but it turns out it's right after respawn, and the captain's hat appears... why are there so many extra shipyards on the respawn locations? And the purple pillars are the same. I'm a little disappointed.
Marlo_Stanfield
Dandy, also, take a closer look at the Limes Inferior map. It's the most difficult map I've ever seen.

http://www.heroes3.eu/download/mapy/72-limes-inferior
I reviewed and studied this map a bit. But this is already more like "Might and Magic" than "Heroes of Might and Magic". It's very simple in structure, there are no combat relics or assembled artifacts at all (except for the last enemy). All schools of magic on the map are unavailable, and the possible spells of 3+ from all castles on the map are only implosion, Inferno, teleport, and earthquake, which raises serious doubts about the viability of a wizard. It's a questionable pleasure in the long run.
But the beginning is interesting - no resources or mines in the city without a fort. I haven't tested it much, but I didn't notice any major problems. For 200%:
choosing the starting bonus in the form of 8 attack seems to be the most potentially useful (and for other starting conditions, 8 attack is a lot)
With such a scarcity of resources, you get something like 123 resource points, 147 - castle, and in the meantime, snakes and vipers manage to appear (most likely on the 4th week). When the swamp lord comes on the 5th week, we defend ourselves in this very castle. Due to the extra battles on barbarian land, the swamp hero loses a lot of mana; he came to me with only 20, which was enough to cast a couple of spells on some level 1 units.
In the future, we expect to defend against all guests in the castle, without losing, or even exposing our main strike force - the snakes (vipers). We will rely heavily on them when attacked. Also, every week, we need to buy and fire at least one dragon (and in the future, even a Wistan), so that there is an additional increase in gnolls (lizards). The pool of available heroes is limited to 3 bolt throwers and 3 barbarians, which simplifies the task.

In general, I don't know, but this map doesn't seem like a masterpiece. If you compare it to chess, this map resembles the endgame stage - all the interesting things in the form of queens and other pieces have disappeared, and all that remains is a tedious calculation of all the options.

RoseKavalier, hi! registered on heroesworld.ru since January 2016:)