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Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"

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Remake, EWA, and 5.5 have different goals. In some ways, they are all similar and introduce comparable changes, but they also have different architectural approaches with their own advantages and disadvantages.
Remake uses the philosophy of a "monolithic game," where everything is compact and implemented through one or more files.
EWA uses a fine-grained modular approach to game customization through a unique launcher.
5.5 uses a modular approach to game operation.
Remake has a slightly different purpose; it is not only about cleaning and optimization but also about incorporating the best ideas that fans have come up with. Essentially, at this point, the mod partially or fully incorporates and adapts more than 50 mods, both fan-made and original, created specifically for Remake, according to the defined philosophy. At this stage of development, work is still underway on the game files and a complete restructuring of resources.
At the end of March, a planned update will be available with the addition of fan-made maps adapted for the game.
In the future, new maps will appear in updates, and if necessary, unsuccessful fan-made maps will be removed.

Closer to the end of development, a selective implementation of creatures from "NCF" will occur because the quality and relevance of most of the creatures from the "NCF" project to the world of "Heroes" are questionable and evoke associations with flying locomotives in Skyrim.
P.S. - Enjoy the game and stay tuned for updates.
Yes, the mod is indeed interesting. I think it makes sense to include some interesting features and developments from your mod in the Ewa mod