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Hmm, I think I'll make the initial setup more restrictive and limit the freedom in writing character profiles, but focus more on the narrative aspect, especially since the main "progression" will happen during gameplay rather than when writing the character's backstory. This might not appeal to everyone, but what can you do? After returning to game development after dealing with real-life problems, I felt a bit discouraged by how the mechanics and initial setup seemed to be heading in a direction similar to what I had done before.