Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Lute, Leonardian Necromancer Effect: If the size of your board is 4 or more at the end of your turn, give -4/-0 to a random enemy follower until the end of the opponent's turn. Fanfare: summon 3 skeletons
Filler for Tier 2 (not bad, actually). Too slow for a Construct. Seems like a husband-tier card.
Shadow 7/0/7 Fanfare: gain +x/+0, x equals to the number of destroyed allied followers.
Destroyed... throughout the entire game? Oh my god. Although... firstly, this is a 7-cost card, and Shadow has a lot of competition for this slot. Secondly, it dies from any hard removal. The problem will be, like with Anomaly, maybe even worse, because Shadow has nothing to protect its units. In general, it's interesting.
Neutral 3/1/2 Fanfare Lastword: draw a card
Weak unit + draws two cards. Not bad. Forest and Sword approve.
Forest 3/2/3 Ward Clash: if there are no allied followers in play, gain +1/+0
Forest already has an Ancient Elf, which is generally better. There's a slight anti-synergy again (although for control or a combo that accumulates cards in hand for Roach/Bolt, it's okay). Overall, it's decent, not a complete zero-tier card, and thank God for that.