The transition between the crossroads (which was unguarded) turned out to be just an empty space. That is, there was no teleport, nor even a change in the landscape. However, thanks to the Scouts, I was able to quickly orient myself using the map.
At the beginning of the second week, I organized a supply route and headed towards the green computer faster than my opponent. On day 123, I captured the computer, after which my opponent came to the crossroads, blocking my way back and preventing me from bringing in any more reinforcements. There were also two Consoles at that key crossroads. My opponent checked them but didn't take them. Then he went to attack my horses. Labeta thinned out his archers quite well, but Solmyr was caught off guard. He forgot about Valeska's special ability and got too close. RIP. He was left without Scouts and the ability to even the odds with a chain of units.
Next, my opponent went to capture the purple computer, which was a bit further away, opening up a corridor for me to bring in reinforcements. However, the situation was also complicated by the expiring timer.
On day 131, I brought in reinforcements and just in time, Tamika leveled up her Earth skill. This gave me the ability to take Consoles, and I also got lucky and found Solmyr in the tavern. I brought him closer to the key area. The Maxicon ended without any losses, and overall, at this point, victory was already in sight. My opponent rushed towards me, but he couldn't reach me. On day 134, I was preparing to capture the second Maxicon and attack with a significant army advantage. For extra safety, I first attacked with Solmyr. Then my opponent surrendered.
Thanks for the game