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#4146
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Okay, let's move on.



I changed my mind about being upset; if I happen to get a dragoon, that's fine. I think it's cute.

And also, Rivils, lol.

Barbarossa. 5pp 5/4. Swordcraft. Commander. Legendary
Rush
Last Words : At the start of your next turn add a Barbarossa to your hand, if the size of the opponents board is 2 or less make it cost 8, if it is 3 more, make it cost 2.
It seems they really like carrots. Looks decent.

Magic Owl. Runecraft. Bronze
2pp 2/2
Evolve : Spellboost the cards in your hand twice.
They nerfed that silver guy that cost 3 mana. It's okay; it could be worse.

Valley of the Dragons. Dragoncraft. Silver
7pp. Amulet Countdown 3
At the end of your turn, put 1 dragon on to the field.
Mech. Only good for Tier 2. But it's slow.

Parallel graves. Shadowcraft Bronze
2pp Amulet
Whenever you put a follower on to the field, gain a shadow
Interesting. It has potential.

Demon of the Thunderstorm. Bloodcraft. Gold
5pp 4/4
At the end of the turn, if not in vengeance deal 1 damage to both leaders, if in vengeance deal 1 damage to all enemy characters.
It's good after Belfi on the mana curve. It's better than Vlad.
And if this is a guy, I'm adding him to my "husbando" tier. I'll look him up on the RoB wiki now.
А, вот почему.

🏹🎪+⛓️♿=💕