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#4142
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Phew... I think I missed a couple of reveals, need to catch up, so I'm dumping everything I saw.



It only targets enemies; those translators are degenerates.
That feeling when rune gold is cooler than forest legend. Actually a decent card for a more control-oriented aggro variant. Evo-trade, buff from the sigil, andadios.



T2 filler. In constructed, normal people drop finishers on round 7, but in T2 this will be a massive headache.



Timeless Witch, heavencraft edition. It'll do.

SCANDALINTRIGUESINVESTIGATIONS

Hunter with a Magical gun
Rarity: silver Cost: 3 Class: Witch Stats: 2/2 (4/4) Fanfare: If no allied follower is in play, gain Rush and Last Words: Add a Hunter with a Magical gun into your hand
Carrot on steroids. I don't see any fitting builds, but it's nice for T2. Also, husband-tier.

King with a Crown
Rarity: bronze Cost: 8 Class: Royal Stats: 7/7 (9/9) Type: officer Fanfare: deal 1 damage to all enemy followers and whenever this follower attacks, deal 1 damage to all enemy followers
Phew. I was afraid only forest was getting bullied. In my opinion, this is a bit clumsy even for T2.

Starsky Elf
Rarity: bronze cost: 3 class: elf Stats: 2/2 (4/4) Fanfare: Put a random amulet from your deck into your hand
Make P2P fairy cage and woodland band great again. Seriously though, it's like an exclusive little Uriel. Good. Most importantly, she's not 2-pp.

Devil Martial Artist Soora
Shadowcraft
Evolve: Deal 1 damage to random two enemy followers.
Somewhere in a corner, an over-powercrept Yulia is crying. The only thing is it doesn't fit the curve for evo-turns.

3pp 1/4. Europa Enhance 5 : Evolve this follower Evolved : Ward, Bane, Storm.
The illegitimate daughter of Zeus and card knights. Only a rune deck would use something like this for aggro (and even then it's not certain), T2, or some exotic build like wallet-Ginger.

Bane.
T2 filler, especially for dragon. And even in T2, dragon has better options.

Fanfare: Followers can't be played from your hand until this follower leaves the area.
What were the developers smoking? This isn't even a filler; it's just the worst card in the game, even worse than noble angel. If they don't have anything absolutely mind-blowing saved for forest, I'm going to be offended.
Also.


Fanfare: If another allied follower is in play, use Earth Rite: Give +1/+1 and Ward to an allied follower. (Evolved version is on the right.)
This feels like some kind of garbage.

Rush. Enhance (6): Gain Bane until the end of the turn. This follower can't be damaged until the end of the turn.
Cool. It'll do.

Ward. At the end of your turn, gain +2/+0. Whenever this follower attacks an enemy follower, deal X damage to the follower before it can deal any damage in return. X equals this follower's attack.
This thing can be quite annoying if you buff it with Alice and don't remove it in time. Worth playing around with, though not "wow".

Dragon Rearer, Maltida: 2pp 1/1 (3/3) Fanfare: Add a Fire Lizard to your hand.
M-m-m-m-m. Potential support for face dragon and, following old tradition, a buff to old cards. Although it looks a bit meh.

Fang Serpent: 3pp 3/2 (5/4) Last Words: Your leader heals 2 defense.
Necro-rabbit in reverse.

Temple's Mad Ogre: 5pp 4/3 Any damage this follower takes that's 2 or less becomes 0. When this card attacks, gain +0/+1. Evolve: Can attack twice per turn. (stats and effect same as unevolved)
Damn. And this joy is on an evo-turn. That's basically a 4/5 right away.
Although it's still not hard to remove, but you can actually get stressed out.

Celestial River
3pp neutral bronze amulet
Countdown 1
At the end of your turn, draw a card.
Fanfare: Draw a card.
Enhance 5: Add 3 to this card's countdown.
3 pp to draw two cards. Seems kind of clumsy.
Area, Nature's Tutor
4pp forest silver 3/3
Fanfare: Add a "Ivy Spellbomb" to your hand. Then, if you control 3 or more allied followers, change that spell's cost to 1.
A good tradition — buffing old crap. Doesn't look "wow", but it's pleasant enough.
Flash Step
5pp sword bronze spell
Put a Sworcraft follower from your hand into play. It gains Rush. Return it to hand at the end of this turn.
*if it survives after trading
They suggest using this spell to kill Leonide with Bane units.
Gigant Chimera
9pp rune legend 6/6
Fanfare: Deal 3 damage spread among all enemy followers, starting from left to right. If there are no enemy followers left, excess damage is dealt to the enemy leader. Spellboost: +1 damage.
I didn't really get it, but in my opinion, this is mithril Galim 2.0. And it looks just as clumsy.
Although... Buff it up to "deals a ton of damage" and...
Dragon's Foresight
2pp dragon bronze spell
Add 1 random follower from your deck to your hand. Enhance 4: Then, add 1 random follower with 5 or more defense from your deck to your hand.
M-m-m-m-m... Seems like a clumsy tutor. Usually such effects are tied to bodies.
Cursed Knowledge
3pp silver spell
Destroy 1 allied follower, then destroy 1 enemy follower (of your choice).
Necro-suck without the body and without the randomness. Normie.
Stheno
7pp blood gold 3/6
Fanfare: Summon 2 Venomous Snakes.
Whenever an allied Venomous Snake enters play, deal 2 damage to a random enemy follower.
Go Bloodkin 2.0. They'll probably make snake-craft decks, which will be memes at best. Although who knows...
Great Taurus
8pp haven gold 5/3
Storm
When this attacks an enemy follower, deal damage to that follower equal to this card's current attack, before dealing combat damage.
Storm. But it trades. Doesn't look completely terrible. Hm. Well, I honestly don't know.

fanfare: the next follower you play with a fanfare that does not require a target activates one more time
I'm thrilled. Nothing special, but this will be so-o-o-o-o-o-o-o-o fun!
Isri heals for 8, Tan summons four undead, Grimnir slams 8 damage into the enemy board, forest decks only cycle one cockroach.

Also, for once they've delivered husband-tier to neutral legends. Not Lucifer, but still not bad.

А, вот почему.

🏹🎪+⛓️♿=💕