
It only targets enemies; those translators are degenerates.
That feeling when rune gold is cooler than forest legend. Actually a decent card for a more control-oriented aggro variant. Evo-trade, buff from the sigil, andadios.

T2 filler. In constructed, normal people drop finishers on round 7, but in T2 this will be a massive headache.

Timeless Witch, heavencraft edition. It'll do.
SCANDALINTRIGUESINVESTIGATIONS

Hunter with a Magical gun
Rarity: silver Cost: 3 Class: Witch Stats: 2/2 (4/4) Fanfare: If no allied follower is in play, gain Rush and Last Words: Add a Hunter with a Magical gun into your hand

King with a Crown
Rarity: bronze Cost: 8 Class: Royal Stats: 7/7 (9/9) Type: officer Fanfare: deal 1 damage to all enemy followers and whenever this follower attacks, deal 1 damage to all enemy followers

Starsky Elf
Rarity: bronze cost: 3 class: elf Stats: 2/2 (4/4) Fanfare: Put a random amulet from your deck into your hand

Devil Martial Artist Soora
Shadowcraft
Evolve: Deal 1 damage to random two enemy followers.

3pp 1/4. Europa Enhance 5 : Evolve this follower Evolved : Ward, Bane, Storm.

Bane.

Fanfare: Followers can't be played from your hand until this follower leaves the area.
Also.


Fanfare: If another allied follower is in play, use Earth Rite: Give +1/+1 and Ward to an allied follower. (Evolved version is on the right.)

Rush. Enhance (6): Gain Bane until the end of the turn. This follower can't be damaged until the end of the turn.

Ward. At the end of your turn, gain +2/+0. Whenever this follower attacks an enemy follower, deal X damage to the follower before it can deal any damage in return. X equals this follower's attack.

Dragon Rearer, Maltida: 2pp 1/1 (3/3) Fanfare: Add a Fire Lizard to your hand.

Fang Serpent: 3pp 3/2 (5/4) Last Words: Your leader heals 2 defense.

Temple's Mad Ogre: 5pp 4/3 Any damage this follower takes that's 2 or less becomes 0. When this card attacks, gain +0/+1. Evolve: Can attack twice per turn. (stats and effect same as unevolved)
Although it's still not hard to remove, but you can actually get stressed out.

Celestial River
3pp neutral bronze amulet
Countdown 1
At the end of your turn, draw a card.
Fanfare: Draw a card.
Enhance 5: Add 3 to this card's countdown.
Area, Nature's Tutor
4pp forest silver 3/3
Fanfare: Add a "Ivy Spellbomb" to your hand. Then, if you control 3 or more allied followers, change that spell's cost to 1.
Flash Step
5pp sword bronze spell
Put a Sworcraft follower from your hand into play. It gains Rush. Return it to hand at the end of this turn.
They suggest using this spell to kill Leonide with Bane units.
Gigant Chimera
9pp rune legend 6/6
Fanfare: Deal 3 damage spread among all enemy followers, starting from left to right. If there are no enemy followers left, excess damage is dealt to the enemy leader. Spellboost: +1 damage.
Although... Buff it up to "deals a ton of damage" and...
Dragon's Foresight
2pp dragon bronze spell
Add 1 random follower from your deck to your hand. Enhance 4: Then, add 1 random follower with 5 or more defense from your deck to your hand.
Cursed Knowledge
3pp silver spell
Destroy 1 allied follower, then destroy 1 enemy follower (of your choice).
Stheno
7pp blood gold 3/6
Fanfare: Summon 2 Venomous Snakes.
Whenever an allied Venomous Snake enters play, deal 2 damage to a random enemy follower.
Great Taurus
8pp haven gold 5/3
Storm
When this attacks an enemy follower, deal damage to that follower equal to this card's current attack, before dealing combat damage.

fanfare: the next follower you play with a fanfare that does not require a target activates one more time
Isri heals for 8, Tan summons four undead, Grimnir slams 8 damage into the enemy board, forest decks only cycle one cockroach.
Also, for once they've delivered husband-tier to neutral legends. Not Lucifer, but still not bad.
🏹🎪+⛓️♿=💕