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"HW rulez" mod (add-on) for HoMM3.

#588
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I'm not trying to deny my mistake in this case. I'll just note that with a fast timer, there isn't much time to dwell on (what turned out to be) non-obvious nuances of the rules. I'm seeing this text for the first time. I think that such things should be added to the first post of the tournament topic. At the very least, a phrase like this should be highlighted in red:
If it turns out that Galtran/Sir Mullich might be used, the restrictions on them will be the same as for logistics.
The very essence of the rules clarification should be in the first post. Fortunately, I lost the game, so the situation didn't lead to a serious problem. (It wouldn't have in any case, because my opponent and I agreed on the details during the game; there were actually three mistakes, not just one). It just happens that with fast timers, this is how it goes for me. First, I make my move (based on what I remember), and then I start rechecking the controversial details. Because the timer is designed in such a way that there probably won't be enough time even to play properly. Even if you accumulate something in the late game, it will all fall apart. Moreover, there's no time to discuss anything during your turn. Well, another reason to dislike fast timers has appeared.
https://www.twitch.tv/grando__