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I disagree; the aforementioned option has a fundamental flaw – randomness. It’s important to have only 3 level 1 skills, not 7; otherwise, it will be difficult to level up (Dyrman even suggested a system with 2 level 1 skills).
I agree, but that way, we cannot cover very strong perks with a chain of weaker/different ones, and we have to balance all the trees from scratch.
I don’t see a lot of difference between the current configuration and the proposed one because both have meaning, and they both work. Unless there is a super advantage (or fixes some kind of great flaw) that can justify the huge amount of work, this would not be changed.
I didn’t change it. It depends on what you compare it to. If you compare Vitality to the standard skills in the original game, it’s a good bonus (level +3 parameter), but no more than that.
But in your mod, parameters are 1.5 times weaker due to the weakening to 3.33%. That is, Vitality isn’t super strong, and +2 bonuses are garbage compared to it; there is no contradiction in this.
1. Preparation combined with Defense, Combat, and Expert Light.
2. Triple balista with fire arrows
3. Destruction + Occultism + Luck + Enlightenment + sorcery
4. Offense + Defense + Luck + Leadership + Combat + Enlightenment
But they also have easy counters:
1. The enemy has the initiative in battle because.
2. Balista dies very easily.
3. Despite hitting very hard, Destruction is easily countered, and you have no other skills to compensate with.
4. Very strong fighter build but lacks magic defense and magic capability.
In MMh55, scouting is very important. You need to visit the tavern at least once a week to know what your opponent’s hero is, what stats he is gaining, and what army composition he is utilizing. Based on the hero type and tavern information, you can deduce a list of possible strategies he will opt for.
Now turn the table around; the same things are valid for him, so you have to make a good hero build that somehow counters his one and, if possible, has an element of surprise.
Most stuff in the mod is not super strong but can become one if combined properly and used with proper tactics. This is the overall idea about all skills.
As far as I remember, you are a fan of the Starcraft professional league. The scouting thing is just about the same there (just done in a different way).
Cheers