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In general, it generated a rather strange map. Not only are there problems with the objects and the army, but the zones are also extremely inconvenient: it's a pain to run around the mountains at the top, and you have to crawl through long tunnels in the underground (my opponent, by the way, didn't have much luck with this – you should have seen how he had to get to his super treasure zone – it was just epic, crawling through a tunnel to a corner of the map with 8000+ movement points to a teleport:eek: , and that's even though it was closer to me than it was to him, I'll explain why later):D But the super treasure zones accessed through regular teleports in the HotA are a complete disaster:D My trip to the green Citadel of Citus along the rough terrain deserves a separate story. So, I was crawling through the rocks, and then I saw a stone mine. I thought, finally, on turn 4, I'll take the city where I've been killing units on the rocks. But that wasn't the case. There were mountains with bushes all around the city, I could see Citus, but I couldn't take it, and I had to go around it for another three turns because the mountains stretched down, so I had to go around even more. Luckily, I didn't go any further, otherwise I would have had to break through 50+ archmages with 1 Angel :smile52: In general, I had a glorious, even brilliant, campaign. :smile49: :smile41: And this green Citadel was never conquered. And that's despite the fact that I even made a second trip to it through another adjacent zone. :D I took a KO + Breastplate for Spell Power, some meat shields so that the towers would shoot at them, and one Ifrit Sultan. I thought that the towers probably wouldn't shoot at a single, unfortunate Sultan, let the meat shields take the damage :smile14: Then I'd use an Armageddon spell and easily take the city :D, but apparently, the intellectually highly developed barbarian knew about my naive and primitive plan and immediately shot down the Ifrit Sultan :smile40: :smile52: And the plan went to hell. That's why the green Citadel got the nickname "barb-mega-defender". So, let's get back to the wonderful, super-convenient, and comfortable super treasure zone of my opponent :D The main reason why it was closer to his super treasure zone was that the teleport exiting my adjacent zone (zone #25) somehow didn't lead to the adjacent zone of the orange player (i.e., zone #24), but immediately led to the adjacent zone of my opponent (zone #21):smile52: What is this nonsense? :D :confused: Luckily, the teleport led me to who knows where, to that very infamous tunnel that I had to crawl through. That's why I didn't even realize that it was my opponent's adjacent zone, as I had never seen him there :smile52: The main thing is that the passage and other zones were also bugged. Because the teleport from his treasure zone (zone 9) directly led to my central treasure zone (zone 14). And there was no connection from the purple adjacent zone to another adjacent zone at all! Luckily, my opponent didn't immediately attack, but let me explore, which ultimately decided the outcome of the game. Because I don't know how I would have broken through the Utopia in my respawn with 10 Cyclops and 3 Giants, with stats of 8 8 without Earth :smile32: But with 100+ demons, I lost the 21st and 4 Ifrits. Inferno rules, damn it:smile51: And there were wings, KO, and a couple of All-Faction artifacts. The KO wasn't very useful because Mary didn't have Earth at that time, and she wouldn't get it for a while, she got it in the 7th slot at the end. And Nimussa was the same – she had to be developed through the air. But before taking the Utopia, something happened:D There's something I should keep quiet about, but I'll tell you:D I had another campaign in the early stages before the second trip to the barbarian.:smile52: I placed Nimussa so that she would reach Citus along the road with 1 Angel, I pressed wait, everything seemed calculated, but suddenly a purple Shakti came out of nowhere with all his might and attacked. I thought, what bad luck, I'll shoot him down with arrows and beat him with the Angel from wait, so that not much meat remains. And then morale kicked in for the Manticores, and then for the Trolls :smile52: The result: Nimussa is gone, the Angel is gone, the second main hero is gone, the Gloves are gone:smile40::smile15: Not bad!:smile20: At that moment, after these trips to the barbarian, I was already tilted and wanted to quit right here and now :smile52: and not play anymore. But luckily, all's well that ends well) Nimussa came on her own at the beginning of the second month, the perches and the Shakti were successfully defeated, the Archmages were built in the pink Castle, Mary finally got Earth, and the game was won.
Thank you to my opponent for this very, very strange, but very fun game!
PS: it was a ranked game