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Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"

#38
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Mikhail Alekseevich
I understand what you meant. I just wanted to say that their hands should be in a position as if they are holding a weapon, even though they are not holding anything, simply because they are not capable of it. And if they were to make Jagged Ones, perhaps Blood Cyclops would be a better fit for that role, but that's not the main point.

Added 20 hours 17 minutes ago

It's probably too early to talk about this, but if you are going to add fan-made scenarios to the main branch of the Campaigns after the full release of the mod, then it would be worth increasing the number of available missions from 6 to 7, as there may not be enough space for many missions. For example, in the Unicorn Empire campaign, there are 5 missions and two additional scenarios. The "Supreme Lord" scenario would fit well into the campaign for Arantir, but there is also a scenario from Nival for Giovanni and Ornell. So, when you decide to add fan-made maps, keep this in mind.

Added 3 hours 41 minutes ago
And you will also need to block the second tier upgrades for Humans and Necromancers in the first Campaigns for them - for Isabel, Markel, and partially for Frida, because during the Markel and Isabel Campaigns, these units did not yet exist, and Frida was initially with the Red faction and then joined the rebels.

Added 13 minutes ago
I hope I'm not being too intrusive.

You can write your ideas here, in a private message, or in the VK group; I will respond faster in the group. I am open to people and communication with users.
Regarding blocking the second tier upgrades, this idea has already been suggested, and its implementation will be done as new Campaigns are added to the mod.

There was, for example, a suggestion to speed up the game by making the 3rd tier creatures and buildings within cities limited to one level - so that the 2nd tier dwellings are built immediately. This should both speed up the game and diversify the armies.

P.S. - I want to tie the granting of a unique racial skill to all heroes upon reaching level 25/30, allowing players to have any desired hero build and thus give the user freedom. Comrade "dredknight" suggested formatting everything as a script, but I'm not very good at scripting; I would be grateful if you could at least provide a specific example of such a script, with the granting of a skill to a hero upon reaching a level.

I removed the restrictions on the Orcish skill so that it is available from level 1 and wrote the following function:

function UltraSkill()
if(GetHeroLevel(TownStrongholdHero1) == 3) then
GiveHeroSkill(TownStrongholdHero1,HERO_SKILL_ABSOLUTE_RAGE);
end;
end;

The game doesn't complain, the console is clean, but the script doesn't work. Any ideas where to look?