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Heroes 5.5 WarGame Edition - Tactical Edition.

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#842
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What I find strange is this: physics aside, based on the original game and the game being created here, we get:
It seems normal to have an army with several Knights, but with dozens of monks chanting something on the battlefield – I find it more believable to have an army consisting of many fighters (such as archers and infantry, as well as cavalry) and supplemented by a few religious/cult servants performing a support role – that is, according to this logic, the number of monks/priests/druids/shamans, etc., should be less than the number of knights/lizards/nightmares/unicorns, etc. – well, that’s just my opinion.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...