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MMH5.5 - Heroes of Might and Magic 5.5

#459
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Nargott
2dredknight:

Interesting limitation.
My attitude towards city conversion is strongly negative, but in the context of such a limitation, it may not be that bad.
Although the restrictions are too lenient, for example, with 16/24 cities for 2 players, it turns out that you can create up to 9/13 identical cities (according to the formula towns/players + 1)?
I would suggest an additional restriction on dominant races: if a player controls more than 50% of cities of the same type, then he cannot convert his cities into that type.
Your math is correct. The formula already takes into account dominant races, as when doing the math, it also considers neutral cities.

For example, if you have 2 players (Player A - Haven, Player B - Inferno) and 6 castles, and each player controls 1 castle and has 2 neutral castles in his territory with the following distribution:
Player A) Owned - Haven, Neutral 1 - Inferno, Neutral 2 - Inferno.
Player B) Owned - Inferno, Neutral 1 - Sylvan, Neutral 2 - Necropolis.

Player B will be able to convert only one of the two castles he has because the formula allows no more than 6/2 + 1 = 4 inferno castles on the map.
This will be valid until Player A converts any of the inferno towns to Haven. At that point in the game, inferno will be able to convert his second neutral castle.
Nargott

By the way, would you like to implement a template for generating Diamond maps from Heroes 3?

Could you show how it looks and what are the specifics?