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#28
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I played a map (as the Elves - Direal), but didn't finish it – I got bored, and it wasn't possible to play it quickly (I don't like long games). The problem is that you can't rush (the garrison prevents it), and it's also not possible to develop your hero quickly (there are few resources at the start). As a result, the game started with a defensive approach (the AI has more resources and develops faster). Vlad arrived, and I dealt with the Necromancer. Then an Orc who killed a Demon arrived, and I took care of him too. Plus, by this point, I had already partially cleared the starting territories (captured mines, etc.), meaning I had amassed a lot of resources – I was level 21 (I took Education on the first level-up). I left Talannar, who was well-developed with Mentorship, to defend the city, and I went to attack the enemy – the game became boring (end of the second month). Pros of the map: - Excellent design (I'm already sick of the ugly, schematic GSC, and this map was a pleasant surprise in that regard). - Fast AI turns. Suggestions: To speed up the game, you could partially build up the starting cities (to level 3-4), remove the resource limit, and weaken/remove the garrisons. P.S. All of this is just my IMHO
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...