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UNIT - Creature Balance + Visual Changes

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Nargott

Who should be destroyed – the neutrals? Neutrals are not capable of purposefully destroying anything. In PvP, a million healers don't matter, but in PvE, they do. It seems like you don't even play Multiplayer if you're not afraid that the opponent will prolong PvE battles for 100 rounds to fully recover losses. And even a turn timer won't help here if it's the last battle in that turn.

Leave 100 healers for the tent if you want. This is a fair decision (although the ballista really has an infinite number of shots, not 100). But this is a decision that will definitely backfire in the cases I wrote about. I've seen grindy strategies and I know what they are. I described the consequences, whether you believe it or not is up to you.

As I said before, 100 uses is just a formality; in most cases, that many aren't needed. 10-15 would be enough. But again, everyone has their own opinion; some will say that even 2 is too many, while others will say that 50 is not enough. Perhaps it would be worth conducting some kind of mini-poll...
Nargott

Your mod doesn't use scripts, therefore you haven't worked with them, therefore mastering them is an additional problem.
For me, for example, hacking the executable is a problem; I haven't worked with it and probably won't, although there is potential to improve the game.

Scripts are not used in the mod for one simple reason – they are not needed. All the necessary changes were made using "standard tools," and there were always enough of them. In addition, scripts are also quite limited in the necessary functionality; they require a lot of time to write and debug (at least for me), and frankly, I don't see any particular need for them.
There are a few things that I really want to change, but for this, I need to modify the exe, which in turn will lead to incompatibility with many other mods, and I wouldn't want to limit users in this regard. So, almost every other mod comes with an exe file.
Nargott

If you just changed the tiers of creatures, then it is quite possible that the buildings will remain in their place, but at the same time, they will give griffins for building a monastery (which comes from the guild). Most likely, this is what it is about.

In addition to changing the tiers, the scripted names of dwellings were changed, and the city tree was rebuilt, with all the consequences. When installing the mod on a clean version, it should look like this:


As written in the topic header:
When installing with third-party mods, various conflicts may arise. It is recommended to use the original version of the game 3.1.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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