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You can leave 100 heals on the tent if you want. That's a fair decision (although the ballista actually has an infinite number of shots, not 100). But this is a decision that will definitely backfire in the cases I wrote about. I've seen obsessive farming and I know what it's like. I've described the consequences; whether you believe them or not is up to you.
Earlier, I talked about how I used raising the dead. That is, having a tent didn't prevent me from obsessively farming neutral creatures to minimize losses. And having a tent with an infinite skill will speed up this process. That is, it will even be beneficial. At the same time, the tent heals such a small amount of HP that it is almost useless in the later stages, and you won't be able to infinitely delay the enemy unit, or the hero will run out of mana, or the enemy will be eaten by bees, or he will die from attrition. There is a very low probability that this will be a unit with Retaliation and the total damage of the squad is less than 100. Then it will really be a waste of time, and everything depends on the conscience of your opponent/partner. Further debate can easily be avoided by making two mods, one with 100 charges and the other with 10.