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UNIT - Creature Balance + Visual Changes

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Interested
10,000 is a lot. You can revive about 40 Angels.

Funny arithmetic.)
Let's draw an analogy. Suppose the average salary is about 20,000 rubles, then in 50 years you can earn 12 million rubles. This is a very impressive figure; every person is a potential millionaire, but try to live that long... In theory, everything looks much better than in practice.
Nargott
Do you doubt that it is possible to prolong the battle for all 100 rounds specifically for complete recovery?


Purely theoretically, it is possible, but for this, many factors must be met, for example, the low speed of the last enemy stack or the high speed of friendly units (or no retaliation from the enemy stack), the absence of an uncontrollable ballista, an underdeveloped enemy hero (or its complete absence), and many other factors. Too many "ifs." In any case, this is pointless. Besides, the tent can be destroyed.
Nargott
I suggested using scripts to restore a percentage of losses after a battle, precisely with the calculation for a prolonged game, but so that the player does not have to deal with this tent for 100 rounds (and does not torture the opponent, who has to wait all this time).

It is easier to compensate for the percentage of losses with scripts, if the tent is present. For example, like this: reduces losses after battle by 10/20/30/40% (depending on the skill). It will be almost the same, only without wasting time.

As an option. Has this already been implemented somewhere? It is interesting how this will look in practice.
Nargott

It's okay, the ability is already one of the strongest in the game. The meaning of the change is to weaken the rushing focus of the units so that they cannot simply rush in on the first turn (only under tactics). The upgraded unit has a speed of only 5, and the alt unit under this ability has virtually flight and 8. You can even reduce it to 6, but reduce the received retaliation from 300% to 200% (according to their real description).

Also, as an option, or you can try to increase the initiative and speed of the upgraded unit. To better reflect the role of a kamikaze.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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