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Doesn't mind the tactic of endlessly prolonging the battle to fully recover losses.
Personally, I always use this tactic against neutral creatures when playing as Necropolis. The tent heals very weakly, even when upgraded. Its main purpose is to remove negative effects. And three turns for it is just ridiculous. Usually, at the beginning of the battle, when there isn't much to heal, these three turns are spent, and then it just stands there as a useless burden. So, I'm all for 100 charges.