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Good distribution, it was clear there were 2 nights of air units; Kirr arrived, and I used her to take out the refugee camp, which gave 2 magic elements. Of course, I didn't restart. I ran Kirr separately and 6 other heroes separately. As a result, on day 121, Kirr killed a necromancer, while the other heroes took the first console and gathered gold and mercury for birds. No one saw any drowned ones, sad. But at another necromancer's respawn, I found 3 consoles; that's where Kirr lingered. Plus, I also took cyclops camps for the sake of building control. I quickly gathered everything with Kirr, but it was harder with control. On the 4th or 5th attempt, I built a Town Portal, then tried to build Dimension Door, but never did. However, they gave flight. On day 137, I flew to the opponent hoping to take his main town. As it turned out later, he hadn't seen me, and accordingly, I took the main town with 2 weeks of uncollected growth. Then on day 141, Kirr jumped into a village captured by some noob, took the chest, and all the air units were there. Great; I jumped in with Dimension Door and killed the noob who was transporting growth from another Castle and Town Portal-ed back. After that, I took his castle, and the opponent had 7 days to capture the castle back (while he was hanging out in a super-treasure far from other castles). Consequently, there was a breather; I jumped around, collected drowned ones, but they didn't give anything special except a +4 shield and +2 boots. When the opponent decided on a Final Battle, I jumped on him, saw the KS, killed the dragons, and paid them off. On day 211, I would have attacked with collected growth and upgraded same-tier units, but the opponent surrendered.