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A good distribution; it was clear there were 2 nights of air units. Kirr arrived, and I used her to take back the refugee camp, which gave 2 magic elements. Of course, I didn't restart. I ran Kirr separately and the other 6 heroes separately. As a result, on day 121, Kirr killed a necromancer, while the other heroes took the first console and gathered gold and mercury for birds. No drowned ones were seen, which is a shame. But at another necromancer's respawn, I found 3 consoles; that's where Kirr stayed for a while. Plus, I also took cyclops camps for the sake of building control. I quickly gathered everything with Kirr, but it was harder with control. On the 4th or 5th attempt, I built Town Portal, then tried to build Dimension Door, but never managed to. However, they gave me flight. On day 137, I flew to the opponent hoping to take his main. As it turned out later, he hadn't seen me, and accordingly, I took the main with uncollected growth from 2 weeks. Then on day 141, Kirr jumped into a village captured by some noob, took the box, and all the air units were there. Great; I jumped in with Dimension Door and killed the noob who was transporting growth from another Castle and Town Portal-ed back. After that, I took his Castle, and the opponent had 7 days to capture it back (while he was hanging out in a super treasure far from other castles). Consequently, there was a breather; I jumped around, gathered some drowned ones, but they didn't give anything special except a +4 shield and +2 boots. When the opponent decided on a FB, I jumped on him, saw the KS, killed the dragons, and paid my way out. On day 211, I would have attacked with collected growth and upgraded same-tier units, but the opponent surrendered.
Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи ICQ:5676388