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MMH5.5 - Heroes of Might and Magic 5.5

#415
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The leadership math is correct. But I have never done it before, so I really don't have a clue how much a hero's ATB is worth in respect to unit ATB.
Let me explain why I criticize mediocre skills/perks (which don't really do anything special). In fact, the hero spends a level-up, doesn't get anything worthwhile, waits for the next level-up, and only then gets a good skill (and even then, it might not be the right one – so you have to wait for the next level-ups). Delayed reward is not a very pleasant mechanic, in my opinion. Furthermore, if Combat were a strong base (base means the raw skill, without any perks), the player would have the option to develop a skilled Combat, but forgo the perks in it. This would add extra variety. Currently, there isn't any, because few people will want to invest 3 level-ups into +20% to situational counterattacks (and nothing else).
Nargott, you want to buff lesser skills/perks and leave the strong ones as they are. You create an overall imbalance between the skill trees. Also, the logic you use is invalid. By saying "let's take Combat and for some reason not go with further perk upgrades," you imply that the player would not take any more skills from that tree, even though it will be superior to other secondary skill branches. This statement is not possible in practice because anyone who plays Heroes in PvP plays for the victory. Anyone who plays for the victory tries to make their best run. Also, I already said that I cannot accept criticism based on personal interests and not on an objective approach. I like your vigorous debating, but it seems you are only making decisions on our core model based on what you see as numbers and not on actual game experience based on the mod. It is really nice to debate here, and I try to answer all people's questions, but I really start to get tired of finding a way to deliver all that is done in a single package. If you think our model is biased, go find a player you think is equally good and try a few games against each other. Get a race and a hero, try to find an easy win strategy against your opponent. If it succeeds, tell him how you did it, and play a second game with him knowing that you are going to use it. If he defends well, you try a third game with the same faction and same hero. Try to find a hole in his counter, etc. Take the data and come and challenge me with it. Show me some replays. Even a game like chess, where both players have the same type of pieces and the field is symmetric, utilizes different strategies on both ends (black and white) only because white moves first. Cheers