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MMH5.5 - Heroes of Might and Magic 5.5

#385
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Nargott, I think there's been some misunderstanding on my part. Let me know if I understand this correctly.
Nargott
I'm investing two whole level-ups into these +2/+2 (one for increasing a useless, passing skill by +7.5% for retaliatory damage). I can say for sure that in its current form, I will never invest in +1/+1 before level 20 (when the bonus becomes +2/+2). That is, if I was still unsure whether the "Horde" skill would be worthwhile, there are no doubts here – the perk is useless for its cost (2 level-ups) until level 20.

"Armor spikes" perk says it will give +1/+1 now and another +1/+1 at level 20. This means that even if you pick the skill at level 7, the skill will be automatically upgraded at level 20; there is no need to wait until the hero becomes level 20+ to get it.

"Combat" skill for might heroes is a bit like "Sorcery" for mages; a great portion of its usefulness kicks in the middle and late phase of the game because of synergies between units and stats.
Nargott
85% * 80% = 68% (32%)
Makes sense!