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Heroes 5.5 WarGame Edition - Tactical Edition.

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#769
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Generally, I support new ideas (I did the same with dark revelation).
Regarding the skills-suppressions: I had this idea - to divide spells into elements, and represent skills in this form: let chaos magic become fire magic, and chaos suppression become water magic, since the number of schools is limited, we can grant water magic spells through perks (i.e., attach obtaining a spell to a perk). We can do the same with a couple of earth-air - the idea isn't particularly well-thought-out - it's just a concept for now - I don't know if we can get anything good out of it, but then we'll get several schools of magic with a more logical (possibly) division, and we'll eliminate the stupid suppressions.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...