Regarding the skills-suppressions: I had this idea - to divide spells into elements, and represent skills in this form: let chaos magic become fire magic, and chaos suppression become water magic, since the number of schools is limited, we can grant water magic spells through perks (i.e., attach obtaining a spell to a perk). We can do the same with a couple of earth-air - the idea isn't particularly well-thought-out - it's just a concept for now - I don't know if we can get anything good out of it, but then we'll get several schools of magic with a more logical (possibly) division, and we'll eliminate the stupid suppressions.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...