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Current fixes for version 0.87:
1) Fixed the hero selection list for the Shadow League in NHF_E.
2) Now, even the enemies of Hafaz, Fiona, and Donsella can see the effects of specializations on the map before attacking them.
3) Now, the mod can be played on all maps, including Scenarios and Campaigns. Of course, before playing, you need to process them with NHF MP if these maps are fan-made. This is an experimental mode, meaning there may be bugs.
4) The original icon from Lords of the North has been restored for the Master of Initiative specialization.
5) Ovidio now only has his own specialization.
6) It has been restored so that after a battle for a town, mine, or garrison, the attacker does not immediately enter the town itself, but stands next to it (as in the game without the mod).
7) Delays have been added after the script function that changes the hero's stats, which sometimes caused errors in single-player mode.
8) Fixed a bug where Mahur did not summon creatures if there were no native creatures of the same level in his army.
9) Fixed the descriptions of Narhiz and Razzak's special abilities (the descriptions were left from 0.85, but were actually changed in 0.86).
10) Fixed compatibility with interface battle mods.
11) Fixed a bug with Drago, where he could bring artifacts by killing creatures that were not dragons at all.
12) Fixed an issue where touching an enemy hero who defeated any hero in the current turn would cause problems.
1) Fixed the hero selection list for the Shadow League in NHF_E.
2) Now, even the enemies of Hafaz, Fiona, and Donsella can see the effects of specializations on the map before attacking them.
3) Now, the mod can be played on all maps, including Scenarios and Campaigns. Of course, before playing, you need to process them with NHF MP if these maps are fan-made. This is an experimental mode, meaning there may be bugs.
4) The original icon from Lords of the North has been restored for the Master of Initiative specialization.
5) Ovidio now only has his own specialization.
6) It has been restored so that after a battle for a town, mine, or garrison, the attacker does not immediately enter the town itself, but stands next to it (as in the game without the mod).
7) Delays have been added after the script function that changes the hero's stats, which sometimes caused errors in single-player mode.
8) Fixed a bug where Mahur did not summon creatures if there were no native creatures of the same level in his army.
9) Fixed the descriptions of Narhiz and Razzak's special abilities (the descriptions were left from 0.85, but were actually changed in 0.86).
10) Fixed compatibility with interface battle mods.
11) Fixed a bug with Drago, where he could bring artifacts by killing creatures that were not dragons at all.
12) Fixed an issue where touching an enemy hero who defeated any hero in the current turn would cause problems.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...