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Walkthroughs for custom maps.

#848
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Shadow Priest Regarding Ashwing, it's definitely relevant. I decided to prepare and found an earlier save so I could approach the "Ashwing" area more prepared. Thanks for the advice. Here, you need to calculate: if you attack in the castle, it will take 1 round for the Berserker to destroy the catapult. However, he's equipped with the "Might of the Dragon Father" and won't be able to deploy troops through the locked fence...
Why are Titans slower now, even if I choose Snipers, even though they shoot stronger? But at the beginning of the next turn, the force field will disappear, and a faster unit, like a Rust Dragon, can attack the Snipers.

Added 10 minutes later
Shadow Priest

P.s. It will be able to blind the Titans; you just can't hide only the Titans.
P.p.s. There are repeatable events located in these points; when the AI visits them, it receives an army. This was planned by the author to compensate for the insane growth of the player's troops with a huge number of cities.
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If the AI can apply blindness to an army hidden behind a force field, then I'll have to equip an artifact that protects against blindness. I didn't notice the repeatable events right away (as Nasos mentioned), thanks to both of you; I'll think about how to bypass this, although it's now clear that Ashwing isn't gathering troops from the Mystic Gardens