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- A reference guide and manual in Russian for Heroes 3.

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Ley;102721
to AmberSoler:
I'm also interested in this:
If a hero has primary skills at 99, and attack at 0, then when gaining levels, say, ten skills - not all ten will go into defense, i.e., they will simply be lost. Is there a reasonable explanation for this?
Let's consider an example... The parameters 0/99/99/99 are theoretically impossible because the probability of their distribution exists, and it is not zero - that's the first thing. Secondly, by leveling up primary skills to such an extent, the hero will most likely already reach the maximum possible level - level 108, and, therefore, no further increase is expected. In practice, it will be a glitch because experience will go into the negative, and the parameters will be reset...

But let's assume that we initially create a hero with these parameters in the editor; then, when gaining experience, only those primary skills that do not have a maximum will increase... When an increase of +1 skill (random) occurs, which has already reached level 99, this bonus will simply be "lost." That is, when the maximum possible level of a primary skill is reached, it will no longer increase.

But the bonus will not only be "lost" when leveling up. All artifacts that increase a primary skill that has reached its maximum will also be useless, and no objects on the map that are designed to increase a primary skill will help. Exception - the effect of native land for units, which gives +1 to attack and defense (only for units). In this case, the damage calculation will be based on the base +100 (where +99 is the maximum primary skill "Attack/Defense" and +1 is the landscape bonus, which works in any case).
Сначала было слово...
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