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Here is the complete list of changes that will be implemented in version 0.2.2. If you disagree with something, please let me know, and I will correct it.
- Adjusted the undead summoning table. More details here.
- "Raise Dead" now costs 11 mana (previously 9).
- Bone Archers: Initiative 11 (+1), +Purification.
- Bone Warriors: Defense 4 (-2).
- Zombies: Health 18 (+1), -Frenzy, +Bully.
- Plague Zombies: Health 18 (+1), -Frenzy, +Bully.
- Rotting Zombies: Health 20 (+1), -Frenzy, +Bully.
- Spirits: Attack 5 (-1), Defense 4 (-1).
- Vampires: Damage 6-9 (+1 to max).
- Greater Vampires: Damage 8-13 (+1 to min and +2 to max).
- Vampire Princes are now Elder Vampires. Stun chance reduced by half (factor 1 instead of 3), Damage 6-13 (+1 to min).
- Liches: Mana 6 (+6), +Plague (basic).
- Greater Liches are now Demi-Liches. Mana 22 (+3).
- Banshees: Attack 25 (+2), Defense 25 (+2), "Wail of Despair" damage modifier from distance and morale is 1.5 (was 1.0), Range of "Wail of Despair" is 4 squares (was 3), +Death Gaze.
- Bone Dragons: Damage 20-30 (+5 to min), +Wail of Despair.
- Ghost Dragons: -Death Gaze, +Wail of Despair.
- Astral Dragons are now Phantom Dragons. Attack 33 (+2), Health 120 (-30), Damage 29-36 (+2 to min), -Wail of Despair, +Ethereal.
- Dragon Graveyard: 15 Mercury (was 20).
- Dragon Tomb: 10 Mercury (was 15).
- Dragon Shrine: 5 Mercury (was 10).
Academy:
- Gremlins: Speed 4 (+1), Initiative 9 (+2).
- Elder Gremlins: Now can repair 2 times per battle. Attack 3 (+1), Defense 3 (+1), Damage 2-2 (+1 to min).
- Pest Gremlins: Attack 4 (-1), Defense 2 (-1), Shots 6 (-1).
- Elemental Gargoyles are now Marble Gargoyles.
- Steel Golems: Health 25 (+1).
- Obsidian Golems are now Magnetic Golems.
- Mages: Mana 11 (+1), -Dispel, +Smite (basic), Magic Fist (advanced instead of basic).
- Archmages: Defense 11 (+1), Mana 20 (-5), -Dispel, +Magic Bolt (without skill), Magic Fist (master instead of advanced).
- Battle Mages: Damage 8-8 (+1 to min and max), Health 28 (-1), -Dispel, Magic Fist (advanced instead of basic).
- Djinns: Attack 13 (+2), Defense 12 (+2), Damage 14-16 (+2 to min and max), +Elemental.
- Djinn Sultans: Attack 15 (+1), Defense 15 (+1), Damage 17-20 (+3 to min and +1 to max), +Elemental.
- Djinn Viziers: Attack 14 (+1), Defense 14 (+1), Damage 16-18 (+2 to min and -1 to max), Health 45 (-5), +Elemental.
- Rakshasa Princesses are now Rani Rakshasa. Damage 18-23 (+1 to min).
- Rakshasa Rajahs: Initiative 9 (+1), +Agility.
- Rakshasa Kshatriyas: Health 130 (-5).
- Colossi: -Immunity to Mind Control, +Mechanism.
- Titans: -Immunity to Mind Control, +Mechanism, +Immunity to Air.
- Thunderbirds: -Immunity to Mind Control, +Mechanism, +Immunity to Air