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Justice is a fan-made global mod.

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#35
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Here is the complete list of changes that will be implemented in version 0.2.2. If you disagree with something, please let me know, and I will correct it. - Adjusted the undead summoning table. More details here. - "Raise Dead" now costs 11 mana (previously 9). - Bone Archers: Initiative 11 (+1), +Purification. - Bone Warriors: Defense 4 (-2). - Zombies: Health 18 (+1), -Frenzy, +Bully. - Plague Zombies: Health 18 (+1), -Frenzy, +Bully. - Rotting Zombies: Health 20 (+1), -Frenzy, +Bully. - Spirits: Attack 5 (-1), Defense 4 (-1). - Vampires: Damage 6-9 (+1 to max). - Greater Vampires: Damage 8-13 (+1 to min and +2 to max). - Vampire Princes are now Elder Vampires. Stun chance reduced by half (factor 1 instead of 3), Damage 6-13 (+1 to min). - Liches: Mana 6 (+6), +Plague (basic). - Greater Liches are now Demi-Liches. Mana 22 (+3). - Banshees: Attack 25 (+2), Defense 25 (+2), "Wail of Despair" damage modifier from distance and morale is 1.5 (was 1.0), Range of "Wail of Despair" is 4 squares (was 3), +Death Gaze. - Bone Dragons: Damage 20-30 (+5 to min), +Wail of Despair. - Ghost Dragons: -Death Gaze, +Wail of Despair. - Astral Dragons are now Phantom Dragons. Attack 33 (+2), Health 120 (-30), Damage 29-36 (+2 to min), -Wail of Despair, +Ethereal. - Dragon Graveyard: 15 Mercury (was 20). - Dragon Tomb: 10 Mercury (was 15). - Dragon Shrine: 5 Mercury (was 10). Academy: - Gremlins: Speed 4 (+1), Initiative 9 (+2). - Elder Gremlins: Now can repair 2 times per battle. Attack 3 (+1), Defense 3 (+1), Damage 2-2 (+1 to min). - Pest Gremlins: Attack 4 (-1), Defense 2 (-1), Shots 6 (-1). - Elemental Gargoyles are now Marble Gargoyles. - Steel Golems: Health 25 (+1). - Obsidian Golems are now Magnetic Golems. - Mages: Mana 11 (+1), -Dispel, +Smite (basic), Magic Fist (advanced instead of basic). - Archmages: Defense 11 (+1), Mana 20 (-5), -Dispel, +Magic Bolt (without skill), Magic Fist (master instead of advanced). - Battle Mages: Damage 8-8 (+1 to min and max), Health 28 (-1), -Dispel, Magic Fist (advanced instead of basic). - Djinns: Attack 13 (+2), Defense 12 (+2), Damage 14-16 (+2 to min and max), +Elemental. - Djinn Sultans: Attack 15 (+1), Defense 15 (+1), Damage 17-20 (+3 to min and +1 to max), +Elemental. - Djinn Viziers: Attack 14 (+1), Defense 14 (+1), Damage 16-18 (+2 to min and -1 to max), Health 45 (-5), +Elemental. - Rakshasa Princesses are now Rani Rakshasa. Damage 18-23 (+1 to min). - Rakshasa Rajahs: Initiative 9 (+1), +Agility. - Rakshasa Kshatriyas: Health 130 (-5). - Colossi: -Immunity to Mind Control, +Mechanism. - Titans: -Immunity to Mind Control, +Mechanism, +Immunity to Air. - Thunderbirds: -Immunity to Mind Control, +Mechanism, +Immunity to Air
Справедливость - авторский глобальный мод

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