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#277
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Dave_HUN
Rich map, nice roads, Gunnar, Stables, flux AI, 1 con. This is what I saw in week 1; early in week 2, I went to eliminate the green castle AI. My opponent showed up with 1 angel, but he surrendered immediately. After this, I took the con with a mass slow spell and split my army between Kyrre and Gunnar. For the rest of the week, I captured more towns, including the tan and pink AIs. Early in week 3, my opponent appeared with Grindan and flying units, trying to slow me down, but without teleport and a good army, he couldn't hold the towns for long and lost Grindan in one of the scout fights. Meanwhile, I entered a treasure, took a tope, and got +4 to all stats from it; in the Rampart guild, I got DD+TP (teleport on the 2nd try). I developed Sephinroth and Loynis as secondary mains. Early in week 4, my opponent gave up because he didn't have many options left.
Thank you for the game!

I sold the Rampart for 4500 and bought a color for 700; as it turned out, the roads were worse than my opponent's. It was my first time playing this template, so it was difficult to assess the situation. At the start, I got a lot of Gogs, two roads, and my home town, so I ended up with 40 Magogs. The only problem was that I didn't have a good hero, so I started leveling up Ciel. I saw that my opponent also had Gunnar, but I decided to play anyway.
In the first week, I took the Companion Tower and put Efreet in the Citadel. Thanks to the external market, I had a lot of money. In the second week, I took the con level 1, defended against the Boots of Speed, and met my opponent – I bought him off with an angel. Since I didn't have any other directions to go, I went into the treasure and started building the Guild Master. At the beginning of the third week, with flying units from the Guild Master, I took a village and the main town from my opponent. My opponent started taking back his town with a lurker and a devourer. In the battle, my Grindan had a large advantage in mana and magic, but my opponent had a large, unkillable stack of dwarves. However, I had an advantage in speed and good terrain. Expecting that my opponent would eventually have to buy his way out, I made a mistake and forgot about the Ring of Cold, which my opponent used to kill my last 2 flying units. As a result, I lost Grindan with flying units, the Boots of Speed, and good stats. In essence, this was already the key moment, because after that, my opponent's tempo was significantly higher, and I no longer had a chance.
After the game, it turned out that my opponent had a good start – good roads, stables everywhere, good stats for two logistics heroes, and he was lucky with the Guild Master, getting DD on the first try and teleport on the first rebuild. In general, I had almost no chance.
Thank you for the game