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#54
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I can't help but express my opinion about this garbage. The first impression was quite good, interesting, and promising – a road trip-style visual novel with elements of a ball game. The final impression – oh my god, what a load of crap, five out of ten, and that's being generous.
The plot stalls somewhere around 40% of the game, and after that, you'll spend the remaining hours doing the same thing, with the same motivation, skipping the uninteresting and meaningless chatter of the "companions" (90% of whom are non-humans, to support the setting and all the latest SJW trends). The companions, as well as the characters from other factions, "have their own backstory, personality, and motivation," but in reality, they don't. No one ever makes any real decisions, no one conflicts with anyone, everyone is just waiting for their moment to jump at the player and fulfill their every whim, even the former "villains." In short, for a party-based road trip game with aspirations of depth, it's a complete failure.
There's also an attempt at non-linearity, which boils down to the order in which you dismiss people from your party and which "battle" you play against; moreover, it's not even necessary to win – you can lose all the "battles" in the game and still complete it, which is, of course, utter nonsense. The result of all these crazy twists and turns is a regurgitated summary of each character at the end of the game, like in Fallout 2, plus one general summary showing (TELLING IN TEXT) the "good," "bad," and "bad" endings. What year is it, 1917? That's harsh.
There were also a few moments when the amateur developers came up with a sudden "difficult choice" that was so crude, unpleasant, and out of place that it was embarrassing. I would compare this situation to playing hide-and-seek with a three-year-old child with a mild intellectual disability, when you count to ten, turn around, and see him hiding under the table, covering his eyes, shaking, grunting, drooling, and trying his best not to make a sound, because he sincerely hopes to win.
The combat itself is interesting, but in practice, it's monotonous and underdeveloped – you shoot until you kill all the respawning idiot enemies, then you throw the ball, repeat ten times. Half of the characters' builds are complete garbage. The equipment is implemented very poorly – why buy or find and upgrade cool amulets if, five minutes after a new character appears, they can complete their quest battle and receive a much cooler personal item in 90% of cases?
The graphics are cool, and the soundtrack is decent in places.

Overall impression – childish, primitive nonsense, a light and shallow experience, everything is superficial – it lacks depth everywhere. Very disappointed. Don't listen to the Steam users with 90% positive ratings; more than half of them are company fanatics, and another part are teenagers and simpletons.
Some of the worst evenings of my life in the past couple of weeks.

Just, ugh, oh my god. I'm a bit burned out from this crap, I've got a pair of headaches.
My sword, my trusted ally, unphased by my aspect.